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Here's some sample code that I've used in the past:
HttpPostedFileBase uploadedFile = Request.Files[i];
if (uploadedFile == null || uploadedFile.ContentLength == 0)
{
continue;
}
var genericMedia = this._contentRepository.GetDefault(rootFolderContentReference);
genericMedia.Name = uploadedFile.FileName;
var blob = this._blobFactory.CreateBlob(genericMedia.BinaryDataContainer, Path.GetExtension(genericMedia.Name));
blob.Write(uploadedFile.InputStream);
genericMedia.BinaryData = blob;
this._contentRepository.Save(genericMedia, SaveAction.Publish, AccessLevel.NoAccess);
Hope it helps.
Frederik
This worked. In the example in the post I followed, the Blob needs to be opened for writing first and then use a StreamWriter to write to the blob, but you're just writing directly and it works. Why is that?
Thank you so much for your help, Frederik.
// Anders
Hi.
I'm trying to store an image with the BlobFactory, but I'm obviously doing something wrong. The image gets stored, but when I try to download it. The image viewer on my machine says it either too large or corrupted. It's probably corrupted, because before I upload the picture I can view it in the image viewer.
This is my code:
I've been following this post. In this example he only stores text to a .txt file, which is not what I need.
I've tried to use a StreamReader and .ReadToEnd and that returns a string. I've also tried the BinaryReader (as shown in the code above), but no luck there either.
Does anyone know how to store images properly?
// Anders